![]() ![]() So, in order to be able to connect the controller to the ESP32, we need to find out what is the address stored in the controller. ![]() Consequently, this is the only device to which the controller will connect. īefore we get started, it’s important to understand that a controller paired with a PS3 console has the Bluetooth MAC address of the console stored. In short, the library is available for installation in the Arduino Library Manager by searching by “ PS3 Controller Host”. If you are looking for a similar tutorial but using a PS4 controller, please go here.įor instructions on how to install the library, please check here. ![]() The connection between the devices will be established using the Bluetooth protocol. The objective of this tutorial is to explain how to connect a PS3 controller to an ESP32, using the Arduino core and this library.
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